Scoring System

As stated in the other pages, we will adopt a carefully defined scoring system, mainly designed to make the contest as fair as possible. What we consider fair is simple: the best artwork should win, judged as objectively as possible, using the different scoring fields. In the next paragraphs, we will explain our scoring system with an example:

Scoring System

Scoring System Previous Next Close

As you can see on this example (click on it, then drag it to a suitable place), the spreadsheet is divided in two parts. The upper part is the scoring of the judges on an example artwork, divided into 5 different ‘fields’, and the lower part is the maximum a said judge can grade a particular artwork.

In this example, there are 5 judges, that might change but it doesn’t matter to make my point. There are 5 fields that will be scored independantly, but before we explain the different fields, something very important: every judge has a different scoring pattern! To understand what that means, please look at the lower part of the image. The numbers there, for example Epo’s, dictate he has 60 points to spend on every artwork, but he can give a maximum of 25 to the Zelda feel, but only 5 to skill. If you compare that to lildragon: she can give a maximum of 25 to skill, but only 5 to Zelda feel. That simply means that we value Epo’s thought on Zelda feel more then we value lildragon’s, and at the same time it means that lildragon’s opinion about skill matters more than Epo’s. That makes sense, since Epo is a fervent gamer and not an artist, but lildragon is.

Take your time to examine the different scoring patterns. We have thought up 3 other profiles: 1. a person who knows a lot about colouring (both digitally and tradionally), 2. a person who knows alot about drawing techniques (more or less like lildragon, but not 100% the same), and 3. a person who knows Zelda very well, but also has a distinct opinion about drawing. Every judge has a total of 60 points, 5 judges make 300 points for every artwork. Divide that by 5, and we get a scoring on 60, which will be the final score your artwork will receive.

Now consider our example scoring in the upper part: Epo can give 25 points maximum to feel, but he only gives 15. lildragon can give 5 points maximum to feel, but she only gives 2. Since every judge has his/her own speciality, the scoring system is very diverse. For this example, we made Judge 4 judge very badly deliberately: as you can see this doesn’t affect the overal result dramatically, but keep in mind that this kind of judging will not occur.

The different scoring fields:

1. Feel: The overal Zelda feel one gets by looking at the artwork, the aura that surrounds the work. Zelda-ness.
2. Creativity: The amount of detail, the atmosphere and scenery, the overal originality.
3. Technique: Appliance of technique, medium and style.
4. Skill: Line art, anatomy, accuracy, perspective (if implemented), the overall correctness.
5. Color: Use of the color pallet, shades, contrast.

Notes:

-If you submitted a black&white artwork, colouring will be judged as well, but not in the same way: You will be scored by your shading technique, if you submitted a B/W lineart, we will pay extra attention to the lineart itself

If you have any comments or questions about this scoring system, do not hesitate to ask us in this thread!